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REK

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REK is a full contact humanoid robot combat sports league. Pilots control humanoid robots (Unitree G1) via VR headsets in live MMA style events.

Founded 2025Undisclosed raised
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About REK

REK is a robotics startup developing humanoid robots for competitive combat as a platform for advancing robot control and embodied intelligence. Rather than focusing solely on laboratory demonstrations, the company uses public robot fighting as a demanding real-world benchmark for agility, durability, balance, and autonomous decision-making. Its humanoid robots combine VR-based teleoperation with onboard AI, enabling them to punch, dodge, recover from impacts, and execute complex movements in dynamic environments. By treating combat as both an entertainment format and a high-intensity testing ground, REK accelerates the development of humanoid hardware and control systems under conditions that expose the limits of robotic performance.

Latest Updates

2026Company MilestoneCorporate
VR teleoperation and AI become the core REK product

On its official site, REK says its robots face off in the ring while VR control software lets fighters direct every punch and dodge and AI drives every robot. That stack is the real product: not just a one-off event, but a repeatable teleoperation-and-autonomy system for humanoid combat.

REK History

  1. October 2025

    REK stages an early VR-controlled humanoid fight in San Francisco

    Humanoids Daily reported that REK had already held what it described as the worlds first VR-controlled humanoid robot fight event in San Francisco, with operators embodying the machines through headsets. The event became the companys first public proof that humanoid combat could work as both a control showcase and a live spectacle.

    San FranciscoVR-controlled fights
  2. 2026

    VR teleoperation and AI become the core REK product

    On its official site, REK says its robots face off in the ring while VR control software lets fighters direct every punch and dodge and AI drives every robot. That stack is the real product: not just a one-off event, but a repeatable teleoperation-and-autonomy system for humanoid combat.

    VR control softwareAI-driven robots
  3. 2026

    REK pushes robot fighting toward tours, livestreams, and a broader sports format

    The companys public positioning combines sold-out events, livestream ambitions, and language about global fights and sponsorships rather than a single underground demo. In Roboticos dataset, REK stands out for trying to turn humanoid combat into a recurring sports and entertainment business with room to scale.

    LivestreamsRobot sportGlobal events

REK is trying to turn humanoid combat into both a control testbed and a media product. Its thesis is that live fights can stress bipedal hardware, teleoperation software, and audience appetite at the same time, creating a new market around robot sports rather than only around industrial labor.